Infocomm and Technology (ICT)
Infocomm and Technology (ICT)
Vision
World Ready ICT Savvy Students
Mission
Nurturing future-ready, critical and innovative learners
ICT Department
Tampines Primary School immerses students in a technologically-enriched learning environment which engages them whilst acquiring the 21st Century Competencies needed to succeed in today’s world. We leverage on the affordances of technology to engage students in collaborative and self-directed learning, which promotes higher order thinking skills.
Key Programmes
ICT Baseline Programme
Tampines Primary School has a structured ICT programme for students from Primary One to Primary Six. Students will pick up ICT skills in line with MOE Baseline ICT Standards. The programme integrates ICT skills into the mastering of core subjects such as English and Mother Tongue languages, Mathematics and Art and Crafts. In addition, students work with different ICT tools to develop different end products, and are evaluated at the end of the course according to the rubrics created for each level.
The table below provides more details on the programme structure.
ICT Tool | Level | Baseline ICT Standards | End Product |
---|---|---|---|
Microsoft Word | Primary One | Learning with text | Students will be able to type a short story in Microsoft Word. |
Microsoft Powerpoint | Primary Two | Learning with multimedia | Students will be able to create a poster for their classroom, using the tools available in the Powerpoint. |
Scratch Coding | Primary Three | Analytical thinking with Coding | Students will be able to create a haiku with basic tools in Scratch |
Scratch Coding | Primary Four | Analytical thinking with Coding | Students will be able to create a Math game with basic tools in Scratch |
Advanced Microsoft Powerpoint | Primary Five | Learning with multimedia | Students will be able to design a poster related to Cyber-wellness. |
Scratch Coding | Primary Six | Analytical thinking with Coding | Students will be able to create a short movie with basic tools in Scratch |
Maker Space
Maker Space develops in students a growth mindset (learning and creating something out of nothing; exploration of own interest), craftsmanship (making), open sharing (sharing) and mutual respect.
Maker Space sessions are conducted termly during lunch breaks.
Sessions will be conducted surrounding various themes. This will engage students in building upon their knowledge learnt, reinforcing concepts, and helping them see how they can apply such knowledge to create hands-on objects. Through these sessions, we aim for students to learn to observe phenomena and question processes, enabling them to further their critical thinking skills by asking what, why, and how.
Cyber Wellness
1. What is Cyber Wellness
Cyber Wellness (CW) refers to the positive well-being of Internet users. It involves an understanding of online behaviour and awareness of how to protect oneself in cyberspace. The focus of CW is about helping students to become responsible digital learners. When navigating cyberspace, students should demonstrate respect for self and others and practise safe and responsible use. Students should also be a positive peer influence by harnessing technology for collaboration, learning and productivity, as well as advocating positive use of technology for the good of the community.
Mobile and Internet technologies are becoming increasingly pervasive in our world. The open nature of the Internet poses a danger to our students as it can expose them to undesirable content which can potentially corrupt their value systems. Students today face new challenges with online interactions. They need to be grounded on sound values and be equipped with the skills to guard their values.